WholeBodyWAM

Learning Whole-Body World Action Models with
Scalable Motion Priors

Bowei Zhang1,2   Qiyao Zhang2,3   Shuanghao Bai2   Xinhua Wang2   Meng Li2,†
Yilei Wang4   Leiwang Zhang4   Jian Tang2   Lu Zhou1,‡   Lei Sun1,‡   Zhengping Che2,‡

1Nankai University    2Beijing Innovation Center of Humanoid Robotics
3Beijing Institute of Technology    4Tsinghua University

Project Lead    Corresponding Authors

Overview

WholeBodyWAM is a humanoid world-action model that learns a scalable predictive whole-body motion prior from heterogeneous human and humanoid motion and transfers it to real-world humanoid control. By treating the articulated body as an explicit predictive modality alongside scene dynamics, the model uses future whole-body evolution to inform embodiment-specific action generation.

WholeBodyWAM overview

(a) UniMotion-4K Dataset.
We construct UniMotion-4K from 11 heterogeneous sources, including Internet and egocentric human videos, native 3D human-motion datasets, and motion collected on different humanoid platforms. After motion recovery, filtering, canonicalization, and motion-centric language annotation, the corpus contains approximately 1.19M variable-length sequences, 444.4M motion frames, and more than 4.1K hours of whole-body motion.

(b) Model Architecture and Training Overview.
WholeBodyWAM follows a two-stage training framework. Stage I pretrains a language-conditioned Motion Expert on UniMotion-4K to predict future whole-body motion without target-robot action supervision. Stage II integrates the pretrained Motion Expert with Video and Action Experts, allowing predictive scene dynamics and whole-body motion to jointly inform executable robot actions.

(c) Scalable Motion Transfer to Real-World Humanoid Control.
Heterogeneous motion is canonicalized into a shared root-free 63D representation containing the local axis-angle rotations of 21 joints, while global root translation, root orientation, and body shape are excluded. This unified space enables motion priors learned across embodiments to transfer to TianGong 3.0 whole-body manipulation and loco-manipulation tasks.

Model Architecture

WholeBodyWAM model architecture

WholeBodyWAM combines scalable motion pretraining with a unified Video–Motion–Action world-action architecture. Stage I learns task-conditioned future body dynamics from language–motion pairs, and Stage II grounds this pretrained motion prior into target-robot control through layer-wise Mixture-of-Transformers attention.

(a) Attention Mask

Asymmetric Video–Motion–Action Attention. During Stage II training, Motion and Action streams can attend to the current visual tokens and to each other, but cannot access future visual tokens. Future visual latents therefore provide predictive supervision without leaking privileged information. At inference, future visual tokens are omitted entirely while current visual observations continue to condition motion and action generation.

(b) Stage I: Motion Pre-training

Learning Task-Conditioned Future Body Dynamics. A 30-block Motion Expert is pretrained on UniMotion-4K using continuous flow matching. Given 16 frames of motion history and a language instruction, it predicts the next 32 frames in the unified 63D motion space. This stage uses only language–motion pairs and requires neither target-robot actions nor target-robot demonstrations.

(c) Stage II: Robot Post-training

Grounding Motion Priors into Robot Control. The Video, Motion, and Action Experts are jointly post-trained on target-robot demonstrations to predict future visual latents, future whole-body motion, and robot action chunks. Their modality-specific streams exchange information through layer-wise joint attention while retaining separate expert parameters. The predicted actions directly control the arms, hands, head, and waist, while high-level leg commands are executed by an RL-based whole-body controller for locomotion and balance.

At deployment, WholeBodyWAM uses the current onboard image, the latest 16 motion states, and a language instruction to jointly predict future whole-body motion and an executable action chunk. It replans in closed loop without generating or decoding future video, preserving predictive foresight while keeping inference efficient.

Motion Prediction

WholeBodyWAM conditions on language and motion history to predict future whole-body motion, learning scalable body-dynamics priors before robot-specific training.

Real-world Demos

Experiment Results

Real-World Tiangong Task Performance

Real-world performance on humanoid whole-body tasks

Table I. Real-World Humanoid Whole-Body Control. WholeBodyWAM achieves the highest average normalized task score of 72.2% across six real-world TianGong 3.0 tasks, outperforming the strongest baseline, GR00T N1.7, by 11.4 percentage points. Removing Stage-I motion pretraining reduces the average score to 59.1%, while blocking Motion-to-Action attention further lowers it to 46.3%. Integrating the pretrained Motion Expert into τ0-WM improves its score from 39.4% to 62.7%, demonstrating that the learned motion prior transfers beyond the native WholeBodyWAM architecture.

Scaling Motion Pretraining

Motion pretraining scaling analysis

(a) Motion Prediction Scaling. Increasing Stage-I motion pretraining from 0 to 4K+ hours consistently improves future whole-body prediction across Toy Pickup, Laundry Loading, and Pillow Transfer. Mean MPJRE decreases from 1.127° to 0.817°, a 27.5% reduction.

(b) Downstream Control Scaling. Larger motion-pretraining datasets yield corresponding gains in real-world control. With the same target-robot demonstrations and post-training setup, the average task score rises from 57.1% to 67.6% as pretraining scales from 0 to 4K+ hours.

(c) Target-Robot Data Efficiency. Motion pretraining improves average task scores by 4.2, 11.2, and 10.5 percentage points when using 20%, 50%, and 100% of the target-robot demonstrations. With only 50% of the demonstrations, the 4K+ hour model reaches 46.9%, surpassing FastWAM trained with the full dataset (42.9%).

Analysis Experiments

Generalization to Unseen Task Variations
Generalization under unseen spatial and object variations

Robustness to Distribution Shifts. WholeBodyWAM generalizes better than GR00T N1.7 to both spatial and object-level variations. It achieves 55.0% versus 46.3% when the Toy Pickup basket is shifted by 15 cm, and 75.0% versus 63.3% on unseen toy colors and shapes in Kneeling Toy Storage.

Inference Efficiency
End-to-end policy inference latency

Efficient Predictive Modeling. On a single NVIDIA A100 GPU, WholeBodyWAM runs at 363 ms end-to-end latency—19.5× faster than DreamZero, 14.5× faster than LingBot-VA, and 1.45× faster than FastWAM—while remaining close to τ0-WM at 313 ms.